Results of the One Pandemic: A Heroic Quest for Survival

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Published 12/31/2022
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The story begins in India in late renaissance. As the world is slowly coming to an end with the onset of the One Pandemic, few have managed to remain unscathed by its deadly effects, with an almost complete extermination of populations around the world. India hasn't been spared either, leaving the few villages and towns still remaining under the tyrannical control of the notorious Kesula gang. However, a select group of survivors still live, under the protection and guidance of Guruji, a mysterious shaman-like leader. Introducing the main characters, Vijay, Jyotir, Astha and Devansh are four of these brave fews, all possessing unique and varied abilities and personality traits. Vijay is a shrewd scientist, Jyotir is the highly analytical planner of the group, Astha is a fearless warrior, and Devansh is the joyfully sentient and wise sage. Even though their pasts may differ, the foursome are now bound by their goal to get rid of the Kesula gang and restore the glory of their village. The survivors soon decide to start an offbeat quest with wordplay-filled strategies. Guruji is also determined to help, sharing his knowledge of “rakka”, a mysterious form of power, which only he is aware of. With a determination graced by the steady peace of Devansh's wisdom, they now set on the unknown, resourceful in their vulnerability. At the end of the first act, the cast of courageous survivors are all determined and hopeful, ready to take on the obstacles before them part the spreading death imposed by the virus and put the pre-pandemic India back in working order.

Vijay and Jyotir take the lead and devise a plan to get rid of the gang. They scout the villages and towns, discovering more about the ripple effects of the virus as they craft a strategy to bypass the gang's encampment and enter the Oberon headquarters from the underground shafts located in the forest. Upon reaching the headquarters, their initial plan is surprisingly successful. They find Guruji, who is taken by surprise that the group has made it so far. Before anyone could act, the group is surrounded by a hoard of guards, led by a hostile Kesula gang vendor, Mikir. Though outnumbered, the team boldly steps forward, with Devansh's timely wit and tactics swaying even the most hostile of opponents. With Guruji summoning rakka and performing illusions, they manage to dissuade the guards and enter the headquarters. Within the headquarters, hidden truths are slowly unraveled. With nobody to trust, the team discovers that Oberon Corporation had put in place a protective control on many villages of India, sealed so as to survive the health crisis brought upon them. They also soon come to understand that their leader Guruji was the one who constructed this impenetrable protective surrounding, oblivious of the radical tactics the Kesula gang would implement upon his absence. Act 3

Guruji reemploys the very same rakka powers to open a “gate” to the promised fair-trade zone in a nearby city, where the team transition to with the remaining survivors of the Kesula gang in tow. Upon arriving, the group executes their plans to dismantle the gang, blurring through the intensity of the situation with playful displays of witty wordplay and offbeat antics, effectively turning the enemy's plans upside down. Mikir isn't willing to surrender yet and rallies a force intent on unleashing sheer violence. Despite the perilous circumstances, the team are brave enough to stand their ground. As battle ensues, Astha bravely steps forward to protect the team, but all too soon is struck down. Though tempting to give in to despair in such a situation, Vijay and Jyotir enable Devansh to call up rakka, with astounding use of words and through it, secure a victory. With the rakka-induced shield ensuring safety, a temporal truce is proclaimed and Mikir is taken into custody. Act 4

While the team relaxes and begins to plan their way forward, the dormant anti-virus that Guruji planted in the forest grows evermore active. With the undiscovered surprise, the village finally catches hope and begins the rebuilding process. Goruji and the team separate and meet back soon, only with Guruji's health slowly deteriorating. Knowing their time is not infinite, Guruji implores the team to one final task - to join together with the village and open the gates of the fair-trade zone and reclaim rights and freedoms of the villages. Despite being a challenge they felt somewhat unprepared for, the team took upon the task and courageously returned to Oberon Plaza, where the very wielder of Kesula Gang industry previously waxed in his tyranny. At the entrance of the Oberon Headquarters, the gang’s industry was gathered and their spirits were low and nervous. Countering the frame of fear with words of wisdom, resilience, and positivity, Devansh lead the team in ushering the true peace into the premises. As the fear begins to recede, a cry extends through the whole plaza. “Gone are the days of dread and terror! Here come new times of bloom and spirit!” With abiding happiness, the team finally secures their newfound freedom and the regions’ return to bettering the lives of all sober the citizens. Imminently mournful yet joyful journeys back home soon commences, and rare peace spanning India become the new normal. Thanks to the sacrifice and pride of preceding generations, and with efforts will now make a better world, Indians and their vibrant culture are now showered in joy. The story ends with Vijay, Jyotir, Astha, and Devansh standing atop the hill, looking downwards to the reestablished villages and towns, forever grateful for the strength that has been passed onto them, exchanging little laughs and knowing eyes, watching the world in a newborn entity unfolding before them through the clarity of its awe-inspiring shadows. They depart each to their own, still carrying on their knowledge of the past and looking towards a future worth fighting for.



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